Description[]
This building allows you to change out your active champion, keeping inactive ones safe on ice until you call them forth again. This is very usefull if you are attacking, so you bring out drull, then freeze drull and thaw gorgo so he can defend your base in case they attack back. (Frozen champs aren't hurt even when the Champion Chamber is completely destroyed)
Warning: If you put your Champion into the Champion Chamber, then thaw it, your Champion Monsters feeding time will be reset. Do not freeze your Champion if you are planning to level it up.
Building Information[]
A frozen champion's feed time counter stays in place and doesn't change until it has become unfrozen.
The Champion must already be fed before it is frozen, and they must also be at full health- the quickest way is to be healed by Zafreeti during an attack on an enemy yard.
====
Attack | |
---|---|
Land | Air |
No effect | No effect |
Ammo | |
Cryogenically Frozen Hellraisers |
NOTE: Some people make a champion lvl one each to make it possible to juice one to heal it. It's best to use a level 1 drull to damage a base, and keep damaging it until it's destroyed. (Note: This most effectively works on wild monster tribes, since they do not get damage protection after an attack. Feel free to try it.)====
Requirments:
- Level 4 Town hall
- Champion cage
Upgrade Progression[]
Structure Level | Resources Needed | Building
Time |
Repair Time | Resources Recycled | Town Hall Level | HP | ||||
---|---|---|---|---|---|---|---|---|---|---|
Twigs | Pebbles | Putty | Twigs | Pebbles | Putty | |||||
1 | 500,000 | 500,000 | 250,000 | 1d | 53m 20s | 250,000 | 250,000 | 125,000 | 4 | 16,000 |
Building Progression[]
Structure Level | Normal | Damaged | Destroyed |
---|---|---|---|
1 |
Trivia[]
- The Champion Chamber is found in the defensive tab even though it doesn't do anything to enemy monsters at all.
- Krallen cannot be frozen in the champion chamber.