"Unlocking me was the smartest thing you've done all week. Not to brag, but I graduated valedictorian from Backyard State and double majored in Looting Resources and Mechanical Engineering. Send me into battle and I'll use my superior intelligence to make sure you come out on top. Gather some goo and fire up the Hatchery!"
Brain is a monster with good speed, somewhat high HP, and moderately low attack damage. Brain is a looter, meaning that it will focus Resource Gatherers, Storage Silos, and Town Halls first. As with any looter, Brain will loot more than other monsters, making it useful for attacks.
When defending, Brain is only decent. There are other monsters more viable for defending. If you really want to, or if the situation calls for it, then it is possible to use Brains for defending.
Allows Brain to turn invisible, making towers and other monsters (champions and bunker monsters) unable to attack it. This is only activated while Brain is moving, and it will become vulnerable again once it starts attacking any building.
While having Invisibility at level 1, Brain will be able to attack once before becoming visible again. At level 2 and 3, it will stay invisible for 4s and 8s more from the moment it stopped moving. Using this ability in bunkers is effective, because Brain will guarantee at least one hit on the enemy.
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|Cloak Delay||Putty||Time||Cloak Delay||Putty||Time||Cloak Delay||Putty||Time|